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CG
Background:
My experience has been with developing Concept Models, then using that to create models in Zbrush. I then take some of those models, and retopoligize them to a lower poly count to import them into Maya. I then can take that model, create a rig for it, and then animate it with in Maya. Recently I have enjoyed using Photoshop to draw and get use to the many attributes with in the program.



Future:
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I think making Graphic Illustrations to better serve the Marketing Industry would be something I could make into a career. I have a creative mindset, and artistic ability to make those ideas fun and exciting to visual look at. My work is my passion, and to bring my artwork into my career would be a bonus for me.
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